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Salmo’s Tale!

2020 / Learning games

Experience

The Fédération québécoise pour le saumon atlantique (FQSA) has implemented a variety of educational tools featuring the mascot Salmo. These tools are designed to enhance young people’s awareness of environmental and social issues related to preserving the Atlantic salmon. The FQSA wanted to add a stimulating digital game for students aged 8 to 10 and, more broadly, all youngsters interested in this subject. CREO devised a game based on the Atlantic salmon’s life cycle. Mini-games and amusing computer graphics help players discover how Atlantic salmon develop, one life cycle stage at a time.

Target audience

Students aged 8 to 10.

Customer

Fédération québécoise pour le saumon atlantique (FQSA)