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Mecanika

2010 / Educational programs, Learning games

Experience

Mecanika helps students develop intuitive knowledge related to physical mechanics, more specifically the concepts of kinematics and dynamics. The puzzle game features a factory of recycling robots, whose artificial intelligence gets skewed. Aspir-o-matic 412 needs help to manage recycling operations... Research conducted by the Université du Québec à Montréal’s Science Didactics Department shows that using the game Mecanika with Secondary 5 students significantly improves exam performance. The data gathered also suggests that assigning the game for homework can be beneficial without disturbing the classroom context or requiring help from the teacher.

Target audience

Secondary Cycle 2 students

Customer

LabMÉCAS, Université du Québec à Montréal (UQAM)

Collaborators

Canada Media Fund, Fonds Inukshuk and François Boucher Genèse