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ChronoPOP

2019 / Educational, Educational programs, Learning games

Experience

Wishing to get young people interested in its collection, Musée POP wanted to develop an innovative, fun, educational experience. CREO suggested reinventing the game “Timeline” in a “Serious Game Session” using an approach combining cooperation and competition. Equipped with an iPad connected to an interactive whiteboard, each team must win as many objects as possible from the collection, portrayed on printed game cards. By pooling clues, students collaborate to create a giant chronology.

Target audience

Elementary Cycle 2 and 3 students and Secondary Cycle 1 students

Customer

Musée POP

Prix et distributions

2019 NUMIX Award, “Gaming production” (youth and family games) category